➡️ Stopped using npc item prices to determine minimum purchase price for items. As you can only buy a limited amount from npc. Thanks for the report @wilbjo
➡️ Fixed item description similarity comparison partially ignoring rarity, causing overvaluing on pets. Thanks for the report @space0573
➡️ Added /cofl cookie to display you the last tracked booster cookie expire time. As requested by @bbeam____
➡️ Fixed undervaluing of starred items by the sniper flip finder. Thanks @gornac for the report
➡️ Started storing estimated price for 48 hours when sending something to BAF and reuse it if found to recommend the same price. Turns out most people don’t want an optimized sell price recommendation.
➡️ Fixed the error I made while adding that, sellinventory works again now. Thanks for the reports.
➡️ Correct 2.5% ah tax threshold being >=100m instead of >100m. Thanks @cyberskii for the report
➡️ Stopped /crafts including forge item costs with only 10% profit on top. Speaking of which anybody interested in forge flips? Thanks @de4dshot_ for the report
➡️ Fixed not aborting sending listing recommendations if the stack size in inventory doesn’t meet the flip stack count and BAF didn’t reconnect. Thanks @vorobysh_kek for the report
➡️ Fixed mineflayer and chattriggers format parsing not correctly handling new rune format. Thanks @yourefired for the report
➡️ Fixed flips that are likely going to be botted (high volume and/or profit) not being exempt from delay by the us-instance. Thanks @Deleted User for the report
➡️ Fixed not sending relist suggestions to BAF after just two days instead of 14 (after purchase). Thanks for the report @nxzrendzz
➡️ Added blazing fortune 1 as valuable attribute to the sniper algorithms. Thanks for the report @yourefired
➡️ Fixed tidal rune sometimes loosing its level when (for item description prices). Thanks for the report @yourefired
➡️ Fixed a bug in delay skip mitigation.
➡️ US-Instance now also stores prices.
➡️ Fixed BAF-Delay not being applied on US-instance. Should be easier/possible to get flips again now.
➡️ Extended sniper finder checks to better account for non-fully scrolled hypes and other list based attributes. Thanks for the report @.packapunch
➡️ Excluded User finder from being stored and used. Thanks @tymamatyty for the report
➡️ Started storing detailed flip calculation info for the sniper & sniper median finders to better figure out why a flip (didn’t) show. Only requires the auction uuid and no report 🙂
➡️ Added a final step to sniper (median) finders that combines reference relevant buckets to get enough volume to determine if an item can be flipped. Thanks for the report @fu44y
➡️ Fixed lvl 1~10 and about 103-112 of Golden Dragons being put into the same reference bucket by the sniper overvaluing 1-10. Thanks @gornac for the report
➡️ Now Always include unlocked gemstone slots on items that were made before gemstone slots got added for camparisons. Thanks for the report @mrfuzzball9303
➡️ Fixed stonks finder not reducing estimated value if closest match is a higher rarity pet. Thanks for the report @zxrorocks
➡️ Fixed that not accounting for reforges. Thanks for the report @ratgunr
➡️ Extended all premium tiers by 5 hours for update maintenance.
➡️ Fixed New Year Cake using lower cake years instead of higher ones to get more references. Thanks @gornac for the report
➡️ Updated comparisons to include more references, if the most valuable attribute matches nothing else. Thanks for the report @ratgunr
➡️ Since I couldn’t get the us-instance back online I added a check if it is online and display this message if it isn’t.
➡️ US-instance is back online. Gave all premium+ users a compensation for the partial downtime.
➡️ Adjusted BAF delay to preserve preapi system flips for normal users as much as possible.
➡️ Reduced the BAF delay for api flips and dropped delays for anything above 100m estimated profit since anybody can find those - on the us-instance.
➡️ Fixed removing value for Tier Boosts in some circumstances. Thanks @gornac for the report
➡️ Now separating pets by candy over lvl 100 if they have a skin as suggested by @gornac
➡️ Fixed BAF pricing recommendation loosing rune levels and recommending very low prices. Thanks for the reports @tymamatyty & @yourefired
➡️ Added craft cost checks to prevent medians from being overvalued. Will roll out tomorrow/later when potential errors I made are less disruptive because less flips.
➡️ Fixed a case where using US-instance would cause multi connection disconnect message.
➡️ Rolled out those two pricing fixes to us-instance
➡️ Started rolling out the craft cost checks. This will cap the Med shown in descriptions and used for flip finding. If you notice that being very low please create a bug-report to discuss if something needs to be changed
➡️ Fixed higher value check using contains for numbers. Pet (exp) and cakes should now no longer be overvalued. Thanks for the report @space0573 & @noname07659
➡️ Extended anti market manipulation to check same buyer. This should avoid irl traders pushing up prices by transferring coins on eg. skins. Thanks for the report @Deleted User
➡️ Fixed us-instance not actually storing prices. It should now. Thanks for the report @kunuck
➡️ switchregion command is now case insensitive.
➡️ Added shortHand options to /cofl set. Eg /cl s mp 1m sets your minProfit to one million.
➡️ Fixed issue with loading active auctions for use Lowest Bin To Calculate Profit I still wouldn’t recommend using it but it should work again.
➡️ Fixed flipper finder not excluding items with unlocked slots when item can have unlocked slots. Thanks @idkwhowateris for the report
➡️ Added No other valuable enchants filter as suggested by @whitetiger7779. It allows you to specify that only the enchants you add to the filter should be present and no other lvl 6+. Eg: https://sky.coflnet.com/item/ATOMSPLIT_KATANA?range=week&itemFilter=eyJlbmRlcl9zbGF5ZXIiOiI2LTciLCJOb090aGVyVmFsdWFibGVFbmNoYW50cyI6InRydWUifQ%3D%3D
➡️ Fixed the same issue for stars. Thanks @idkwhowateris for the report
➡️ Added a tutorial for the captcha that mentions vertical option if lines don’t match up.
➡️ Added a setting to set minProfit for BestFlip highlight on AH-pages as suggested by @........... /cofl set loreMinProfitForHighlight 5m
➡️ Fixed flip message for different finder but same flip being able to appear on the us-instance. Thanks for the report @oanexity
➡️ Merged scrolls into scroll_count to get more references for each one of them. As suggested by @mrfuzzball9303
➡️ Fixed us-instance overdoing spam protection and blocking to many flips. Thanks again @mrfuzzball9303 for the report
➡️ Bought another discord server https://discord.gg/ax7wfaXH5v
➡️ Fixed Profit not taking fees into account on the website. Thanks for noting @daylight_dev
➡️ Fixed CoflCoin purchases from non eu/us countries.
➡️ Extended the craft cost check to SNIPE flips. Thanks for the report @alexthebadboy & @Deleted User
➡️ Fixed value estimate for scroll count being too low. Thanks for the report @snortlaxx
➡️ Now adding references used to every sent flip no matter if you make a report or not. As suggested by @spearmintt
➡️ Added PremPlus filter. It allows you to select flips from the fast track prem+ system (marked with !). As suggested by @virtualcoins
➡️ Sped up us and prem+ instances 🙂
➡️ Fixed lbin for 5/5 perfect gemstones divan armor. Thanks for the report @gornac
➡️ Fixed push notification in new notification hub that also supports discord web-hooks.
➡️ Added active Mayor and active event to data api for @leikowo
➡️ Started recompiling filter when a seller/item is auto-blacklisted for spam. Thanks for the report @alexthebadboy
➡️ Set up discord webhooks to work correctly for @...........
➡️ Fixed Tier Boost being compared to non Tier Boosted pets in some circumstances.
➡️ Fixed sending events to the website socket.
➡️ Stopped removing full unaccountable craft cost value when storing references for sniper median. This should reduce under-valuations especially on things like hyperions. Thanks @leikowo for the report.
➡️ Fixed existing enchant cost not being subtracted by flip-tracking if its above lvl 6. Thanks for the report @floored.


